package objects 
{
	import flash.events.Event;
	import flash.geom.Point;
	import starling.display.Sprite;
	/**
	 * ...
	 * @author Vượng
	 */
	public class Effect extends MyObject 
	{
		public function Effect(_sprite : Sprite, _pos : Point)
		{
			super();
			m_pos = _pos;
			_sprite.addChild(this);
		}
		override public function update(dt:Number):void
		{
			
		}
		override public function Collision ( _enemy : MyObject, dt : Number) :void
		{
		}
		
	}

}